22gigantes.com - Advances in technology have led to the creation of ever more realistic virtual reality games but now Full Immersion Virtual Reality is finally coming true. Join David and his oldest friends as they sign up to beta test the first game of it's kind. Last Horizon will give the old gamers the chance to live out one last adventure together.
Most helpful customer reviews 20 of 23 people found the following review helpful. While I grant you the mechanics of the writing are fine, the story telling is just below mediocre By JTG I'm surprised at the positive reviews of this work. While I grant you the mechanics of the writing are fine, the story telling is just below mediocre. I'm about 15% of the way through the book and I've lost track of the number of times I've had to put the book aside for how eye rolling it is. There's the author's elder fetish (and yes I mean fetish exactly like you think, author also has yet allow more than 3 pages go by without working some reminder that the MC and his friends are elderly and just about the entire first two chapters are the MC talking about how old they are), the horrendous game design (which gets a little bit of time in the second chapter and sounds like some half-assed app game someone stuck in a VR system, and yet supposedly the game has been in development for 5 years), the WoW fanboy-ism (this is [so far] only mentioned 3 or 4 times as opposed to the dead horse of the MCs age group), and various odd word juxtapositions and usage (MC was given a chance to trial a test drug...rather than test a trial drug or be part of a drug trial, etc.) just to name a few examples.And when I say the game design is terrible I mean really bad. There's three attributes Strength, Agility, and Intelligence and which you pick basically determines your class, only there's not supposed to be classes allegedly. There's a stamina system which only seems to apply to crafting. The game uses what is essentially Tab-targeting. The ability/skills system is ridiculous. It is supposed to be an immersive game, the MC chooses to equip a shield...which gives a passive armor bonus....to Block or Bash with the shield he has to wait to 'unlock' the ability on a later level up...instead of something basic like, I don't know.....moving the big solid object strapped to his arm between him and w/e is trying to hit him...or snapping his arm out quickly and sharply smacking that w/e with the big solid object strapped to his arm......And then there's the equipment....I've just gotten to the part where the 'admin' has informed the MCs they were given epic gear by mistake....only she ignores the potion they got almost right of the gate that completely mitigates ALL damage for three attacks....that also the brand spanking new alchemist girl just happens to be able to make as a basic level potion.....And then there's the healing/convenient damage mistake. When the author is describing the first major fight, against an elite boss bear something like 10 or 15 levels higher than the MCs [which of course they beat 'just bearly', let's not forget the incessant puns], one hit from the bear takes 50% of main character's health, one heal fills it, then he takes two hits, one the same type he took before and it does....50% health....which the healer again immediately heals to full health.... And the fight itself...tank stands there, gets smacked around, gets to use his epic gear cheat ability that seems to let him teleport between his teammate and the boss basically at will for a 25% cost to his mana....which he does twice in a row, no cooldown....and then uses his new 'Block' ability three times or so....which ALSO takes 25% of his mana. That's just poor game design (nearly instant mana regen) or sloppy authoring....I get it, keeping track of the stats you yourself made up is hard...but when it takes less than a chapter for the author to break whatever feature of the system he just got finished establishing....not good.And then there was laughable claim to skill by the MC's buddy when he thinks the admin is implying they cheated....their 'skills' were tank stood there, got hit, DPS stabbed, Healer healed...basic positioning, no real strategy, no use of terrain (there was a cleft in a hill the bear couldn't get through the characters first encountered the bear at earlier), no tactical movement (at least kiting while healer heals, which with inta-heals obviously wasn't necessary). There was no skill involved. 1 of 1 people found the following review helpful. Good Book By Amazon Customer I thoroughly enjoyed this book! Although by the end there were some unanswered questions at least the author didn't end with a cliff hanger. I would love a second book maybe with the focus on another person to help wrap stuff up. But I understand it really wasn't written that way.To Mr. Schinhofen, Thank you for taking the time and effort to write this story! 1 of 1 people found the following review helpful. heck of good read By Chuck Hagberg this book took off like a rocket and never slowed down.I am a gamer (WoW) and before that Everquest. I can hardly wait to game on a system like daves See all 74 customer reviews...
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